Mumblety-peg involves throwing a pocket knife deep into the ground. The position at which it hits the ground―sideways or straight up―decides the number of points. It involves different stunts that can be performed, which obviously gets more points. The name of the game is derived from a stick driven into the ground by the winner using a pocket knife, which the loser has to pull out using only his teeth, while mumbling curses at the winner.
Versions of the Mumblety-peg Game
Although the basic version of the game involves throwing a pocket knife into a circle in the ground, a variant of this involves two people standing away from each other and throwing a knife near their own foot. Whoever throws the knife closest to their foot without getting hurt, wins. If the player moves his foot, the opposing player wins.
Another version of the game involves throwing the pocket knife from different angles, and the other player tries to imitate the same and land it successfully at a straight angle with the blade thrust into the ground.
The last variant of the game is called ‘Chicken’. The player is asked to keep some sticks between his feet. The other player then throws the knife as close to the center of the gap. The first player then moves his foot to the place where the knife is stuck. This goes on till the player reduces the gap between the feet with the least amount of knife throws. If the player decides to forfeit or thinks he’s about to lose, he’s termed chicken; hence the name of the game.
Let’s follow the basic version of the game of throwing a knife deep into the ground. To make it interesting, there are 24 different trick tosses that one can perform. If you forfeit or are unable to perform more tricks than the opposing player, you lose the game.
▶Close the fist of your right hand, with the back of the hand facing the ground. Place the knife on your palm, with the blade pointing towards the right. Now, with your hand close to the ground, swing the knife in a semicircle continuously, so that it falls to the ground with the handle sticking upright. Now perform the same toss, but with your left hand.
▶Hold the knife blade between the thumb and forefinger of the right hand. Now flip it with a downward motion, so that it spins and lands in the ground. Now perform the same trick, but with your left hand.
▶Hold the blade of the knife as described in the above trick, in your right hand, and bring it close to your left ear so that the handle touches it. Now let the other hand touch your right ear. Now throw the knife so that it flips once and lands in the ground. Now do the same trick with the left hand.
▶Hold the knife blade as told in the above trick, and let the handle touch your nose. Throw the knife and let it flip through the air and stick in the ground. Perform the same trick, except bring the handle close to your right eye. Continue to do the same by holding the knife near the left eye. It can be done by either hand.
▶Place the blade on top of the head, with the forefinger holding the knife upright. Using your forefinger, strike a blow to the back of the handle, so that the knife spins in the air and lands on the ground with the blade embedded inside. This can be done by either hand.
▶Hold out your left hand with the fingers pointing up. Now place the blade of the knife on the thumb of your left hand, with the handle being held by the forefinger of your right hand. Using your forefinger, hit the handle, and make the knife spin and land on the ground, with the blade embedded in the ground. Repeat this with the left forefinger, left middle finger, left ring finger, and left pinky. Now repeat the same trick by holding the blade on the thumb of your right hand, with the knife being held by your left forefinger.
▶For this trick, sit with your knees up. Place the knife point on your right knee, with the knife being held by the right forefinger. Throw the knife using your forefinger, so that the it lands in the grass, blade side down. Repeat the same trick with your left knee and forefinger.
▶While kneeling down, hold the blade point between the thumb and forefinger of your hand, and toss it behind you, in a backwards toss, so that it lands in the grass.
▶The last trick is known as ‘plowing the field’. With the knife stuck in the ground from the last trick, land a blow on the handle so that it spins and lands a yard farther.
If you perform all the tricks successfully and faster than your competitor, you win. Mumblety-peg has become extinct, and is rarely played due to people losing a toe or getting stabbed in the foot. If you still wish to play, it would be advised to do so under proper supervision.
Four or more players
8-inch diameter ball
To keep hitting the ball using only your hands, into the opponent’s square, without letting it bounce twice or committing a foul, while defending your own.
The court should be square-shaped, which measures 16 square feet.
The court is divided into 4 quadrants, with 8 feet on each side.
There should be a clearance area of 6 feet around the court, or a distance of 12 feet between multiple courts.
The squares can be named after celebrities, movie stars, numbers, or anything else just to make it interesting. In this scenario, let’s name them with numbers.
Hitting the line between the squares with the ball.
Hitting the ball overhand or sidearm.
Stepping into another player’s square to play the ball.
Catching or carrying the ball.
Letting the ball bounce in your own square twice.
Failing to hit the ball when it lands in your own square.
You can try these variations to bring the excitement and fun to a higher level in the game.
Underhanded: All the hits must be made underhanded, as suggested.
Out-of-pocket: Players must step outside their square after hitting the ball.
Airball: Players must jump a feet in the air before hitting the ball.
Jedi: Players must close their eyes after hitting the ball.
Flamingo: Players must choose a leg to stand on, and play the entire game on one foot.
In 2004, a school dinner lady in Dorset was partially paralyzed when a boy playing tag rammed into her. Unfortunately, her claim for damage was ruled out by 3 Court of Appeal judges.
Tag is a game that is enjoyed by the young and the old, the quiet and the noisy, the big and the small, and everyone in between. It has been played for as long as we can all remember, and whether you were in the U.S, in Britain, in France, China, or India, you have played some form of tag or the other. Because of its versatility, the rules, requirements, and end goal, it can be played around with and shifted about, and today we have over 20 different versions of this game, including the likes of Zombie Tag, Blind Man’s Bluff, Laser Tag, Duck, Duck Goose, Flashlight Tag, Cops and Robbers, Chain Tag, Shipwrecked, Kick the Can, and Paintball – all exciting and colorful forms of the classic.
But by far, one of the most popular of them all is Freeze Tag, which back here was called “Ice and Water”. We bring you the instructions on how to play freeze tag, which can turn out to be a delightful use of a lazy Sunday afternoon!
HOW TO PLAY FREEZE TAG: Step by Step Instructions
– A group of 4 or more people
– A large, open space
– Time on your hands
– And some stamina!
You caught us there, we were trying to be funny with the last bit!
Just like a basic tag game, freeze tag too has one player who is “It”, who has to chase around and tag (touch) other players. In this version, the player who is tagged by “It” freezes in his/her place. They cannot move until another player tags them, which “de-freezes” them. The game continues till all the players are frozen. Have a pep talk about playing the game in true spirit without any rashness before you start.
Gather your posse and decide which member will be “It”. He or she can take a count till 5, while the other players will disperse, and then begin to chase them.
When whoever is “It” tags a player, he freezes. Another player has to come to the rescue of the frozen one, tag them or give them a high-five, which acts as a “melter” or “de-freeze”.
This goes on till all the players are frozen. Based on how you choose to play, either the first player caught, or the last player frozen becomes the new “It”.
So how easy was that? To spruce things up, this game can be turned on its head and played in a couple of different ways.
In your alternate version you can change a couple of things. If you’re up for a serious game, you can allot a time limit. Within that time limit, if all players are frozen, then “It” wins. Alternately, the team wins, if “It” fails to complete his task.
If there is a large group, you can have two players acting as “It”, this will make the game more challenging, and thus more interesting.
You can also give the person who is “It” a fair chance to win the game by setting the rules such that the player who is frozen cannot be rescued by their teammates.
You can also have a person who is tagged/frozen thrice in a row to be the new “It”
Another fun version, sometimes called Tunnel Freeze Tag is a form where to rescue a frozen player, a teammate has to crawl between their legs and tap them, which releases them from the freeze position.
In a version called Chain Freeze Tag, freeze tag is merged with its counterpart, the Chain Tag. In this mode, a player can be rescued by tagging him, and the latter links hands, thus forming a chain. They run together, rescuing other frozen teammates on the way. If “It” tags one person in the link, everyone else simultaneously freezes, until they get lucky with a free player who will “melt” them.
Tag is a fun game where age or occupation never acts as a barrier, and you can enjoy this game with friends and family any time of the month, and through any season! Go tag!
The history of cornhole is unclear, though it is said to have originated in Germany in the 14th century, and rediscovered in Ohio later. There are rumors that a local Iowa farmer by the name of Jebidiah McGullicutty discovered it in the 19th century. Historians agree that several Native American tribes played similar games for entertainment. Since then, the game has rapidly spread throughout America, and has become very popular.
The wooden board is a slanting platform, with its one side higher than the other. A circular hole, which is the main target, is nearer to the higher end. The cloth bag used for tossing contains corn feed. The other names for this game are Tailgate, Bean Bag, Bean Toss, Corn Toss, and even Bag-O.
Kids playing cornhole
☞ The game can be played in two teams of one or two players each.
☞ The cornhole boards must be separated by a distance of 24 feet for casual games and 27 feet for official competitions.
☞ The game begins with a coin toss to decide which team will begin. Alternately, the winning team of the previous game can start.
☞ The front edge of the cornhole board will be regarded as the foul line, behind which the player must stand while throwing.
☞ Teammates have to stand opposite to one another, beside each board and have to toss bags at the board opposite to them. The player must pitch the corn bag with an under-hand throw.
➔ The board must be 24″ by 48″ in dimensions. A 6″ circular hole needs to be made, the center of which is at a distance of 9″ from the top of the board and 12″ from the sides. The back of the board must be raised at a height of 12″ from the ground to the playing surface. The front of the board should be raised at a height of 3 – 4″ from the ground to the playing surface.
➔ Each corn bag should be made from a 6″ by 6″ square fabric with a double-stitched seam at each of the four edges. The filling should be about 1 pound in weight.
☞ The area beside each cornhole board is called the pitcher’s lane. Players have to stand in this lane and throw their corn bags at the board on the opposite side. They must stay in this lane for the entire game.
☞ The bags have to be thrown alternately by players of the same team. After all four bags have been pitched, the players of the opposite team start tossing their bags in the same manner. This concludes one round of the game.
How are points scored?
♐ A bag that lies on the board, even if it hangs on the hole or the sides, will get you 1 point (called a ‘Woody’).
♐ A bag that passes through the cornhole will get you 3 points (called a ‘Cornhole’).
♐ A bag that touches the ground in any way will not bring in any point (called a ‘Dirty’ bag).
♐ If a bag hits another bag and knocks it off the board, the fallen bag will be placed back in its old place and the thrown bag will not be considered for any point.
☞ The points are counted depending on the position of the bags at the end of each round. The total of the losing team will be deducted from the total of the winning team, and the difference will be added to the score of the winning team. For example,
Team A has 2 bags on the board (2 points) and 1 bag in the hole (3 points). Their total is 5 points. Team B has 2 bags on the board. They get a total of 2 points. The difference (3 points) will be the score of Team A after the first round. In subsequent rounds, this will be added to anything they score .
☞ The winner of one round will start play in the next round. In case of a tie, the winner of the previous round starts.
☞ The game will continue until either team reaches or exceeds 21 points.
What is considered a foul?
✘ When a player’s foot crosses the foul line while pitching.
✘ A bag thrown out of turn.
Any point the player gets on fouling does not get counted.
☀ Tossing the bag at a higher arc may net you a cornhole.
☀ If a couple of bags are lying on the board in front of the hole, tossing at a lower height will knock them into the hole.
☀ While tossing, stand with the knees bent, leaning slightly forward.
☀ Try to aim farther than the hole, taking into consideration that the bags slide back down due to the slope.
☀ Take your first step with the leg opposite to your pitching arm.
☀ Try to toss the bag in a pendulum-like motion, rather than throwing it with brute force.
Before you rush to label it a ‘kiddie’ game, let me inform you that throwing a 1-pound bag into a 6-inch hole that is almost 30 feet away is not a piece of cake. But still, cornhole is fun and can be enjoyed by people of all ages, including kids. It’s great for family outings, and can basically be played anywhere.
While playing ‘kick the can’, the can need not be an actual can. It could be any designated object that can be placed in the center of the play area to be kicked every time the game reaches a turning point.
Spending a fun-filled evening with friends is something that all kids look forward to. Why kids, even adults love to unwind with those who are fun and great company to be with. As far as kids are concerned, enjoying the outdoors is a perfect way to let your child refresh his/her mind after a day of school work. Outdoor activities and games are essential to a child’s life as they are silent teachers of lessons that go beyond the confines of a classroom.
‘Kick the can’ is a classic outdoor game. It is a great game to learn teamwork, garner good sportsman spirit, and even develop leadership traits. These must-have ideals in life are instilled in kids by interacting with other kids and socializing with them for a cause. So, without further ado, here’s how to play kick the can. Go through the rules of this game with your child so that the playtime is fair and enjoyable.
Gather all your friends together to play this game. More the number of friends, more fun this game becomes. After all, there is a reason why they say more the merrier!
Select a can to serve as the most important part of this game. If you cannot find a can, then pick an object that can serve as a can or one that can be kicked.
Demarcate the play area and lay down the periphery that will be used while playing the game. This is an important step which must not be missed. If an area is not demarcated, the players will get ample of scope to hide in inaccessible or far off areas, which will make the game never-ending.
Out of the group of kids willing to play the game, pick one to play ‘it’ who will search for other kids. There are various methods of picking the ‘it’ person. You can rely on a round of rock, paper, scissors, or ‘1,2,3 or not it!’. The ‘it’ person will seek all those who hide.
Place the can roughly in the center of the play area. Next the ‘it’ person should close his eyes and count to a hundred so that the other kids get enough time to hide. Once the counting is over, ‘it’ has to find everyone who is hiding. Likewise, when ‘it’ is on the move searching, all the other hiding kids have to move around in a stealthily manner to prevent being caught.
As the ‘it’ seeks out all those in the hiding, prevent making any big moves. This will help you be in the hiding for a longer time.
When the ‘it’ spots someone, he or she will dash to the can, place one foot on it and call out ‘I spot… the spotted kid’s name’. The kid whose name has been called out will have to come out of the hiding, and be ‘jailed’.
As ‘it’ goes around searching, and a hider is ‘jailed’, the other players in hiding have to try to free their ‘jailed’ fellow hider, by sneaking up and kicking the can before ‘it’ notices or spots him/her. However, if the seeker finds the others in the meanwhile, the game ends. But, if the jailed person is freed, then the game begins all over again.
This game is played by tossing an object in the air, and picking up ‘jacks’ before the object touches the ground. Many variations of this game have developed over the years. For example:- “Tropa”, where the object of the game was to throw the knuckle bones in such a way that they landed in a hole, dug up for the purpose of the game. Another variant of this game included the throwing of astragaloi onto a flat surface, and then counting the values of the sides on which the bones fell. The different faces of the bones, fetched different points. The convex side scored 1 for the narrow part, and 3 for the broad part. Similarly, the concave side scored 6 for the narrow side, and 4 for the broad side. Later, more variations for the throwing of bones were developed, and given specific names such as Midas, Alexander, Venus, King, Vulture, etc.
It is played using a rubber ball and 6-12 small six-pronged, metal or plastic jacks. Alternatively, seeds and small stones can also be used.
Ideally, it should be played on a uniformly flat and smooth, hard surface like a table top. Alternatively, a hardwood or linoleum covered floor may also be used.
Number of players is not defined. The game can be played solo, as well as in small or large groups.
Jacks: Rules and How to play
Step 1: To decide who starts the game, all players take equal number of jacks in their hand and toss them in the air, with the objective of catching as many as possible on the back of their hand. The player with the maximum jacks on his hand is the first to begin the game. Thereafter the game proceeds clockwise. This can also be decided by a coin toss or by playing a round of rock-paper-scissors.
Step 2: The first player scatters the jacks uniformly on the playing surface, takes the rubber ball in his hands, and lightly throws it upwards. This action is called a “jockey”. As soon as the player does this, he must pick up one jack and while managing to catch the ball before it bounces back.
Step 3: The jacks must be in hand while catching the ball. After the ball has been caught, the player transfers the picked up jacks to the other hand, leaving his hand free for playing the next turn.
Step 4: If the player is successful in the first turn, he throws the ball again, but this time he must pick up two jacks before the ball bounces. For each turn the number of jacks to be picked up, increases by one, till the turn is reached where the number of jacks being picked up totals 10.
Step 5: Each turn has its own term depending on the number of jacks being picked up. The first round, where you pick up 1, is called “onesies”. When 2 jacks are picked up, that round is called “twosies”. In this manner the rounds that follow are “threesies”,”foursies”, and so on till the last round of “tensies”.
Step 6: A player commits a foul, if he fails to catch the ball before it bounces, or if he is unable to collect the exact required number of jacks before the ball hits the surface.
Step 7: It is also considered a foul when the player collects more jacks than required, drops one that he has picked up, or if he accidentally moves any jack from its original place.
Step 8: The occurrence of a foul causes that players turn to end, and passes the turn on to the next player. When the turn comes back to a player, he must resume playing from the same level that his previous turn ended on.
Step 9: The player who reaches the highest round, wins the game. Alternatively, each jack may carry points and at the end of the game, the player with the most points, wins.
Step 10: The game can also be played using small stones or seeds.
Bouncies – Letting the ball bounce once before grabbing it.
Double Bouncies – Allowing the ball to bounce twice, before it is caught.
Black Widow – Player goes from “onesies” to “tensies” in one turn. If the player fouls and ends his turn, he must start from “onesies” again, when his turn arrives.
Around The World – The player makes a circle in the air around the ball, after it is thrown, and then picks up the jacks.
Dump – Player puts 5 jacks in a heap, and picks one up without disturbing the other four. He tosses it in the air, scoops up the other four, and then catches the tossed jack in the same hand.
Clicks – This is an addition to the other variations, where, while collecting the jacks, they must make a clicking sound.
No Clicks – No noise should be made when collecting and catching the jacks.
Punishments – These can be any actions such as clapping, that have to be performed while the ball is still in the air, before collecting the jacks. The players collectively decide the action before the game begins.
❥ The people of Cork, Ireland play a version of this game, called “gobs”, using the small quartz pebbles, that are easily found on the beach.
❥ Native Africans play a version of this game, using pebbles and without the use of a ball.
❥ “Kugelach” or “Hamesh Avanim” is played by Israeli children. They play using 5 metal, dice-shaped cubes.
❥ This game is called “chucks” in England, and in Korea, it is called “gonggi”.
The materials that are used to play this game can be changed according to the players preference. Also, the rules and variations can be molded according to the player’s imagination. Its versatile nature makes it an easy game to play, whenever, wherever.
Only the first meld or the ‘initial meld’, as it is called, is determined beforehand, wherein a player is required to form a sequence summing up to a minimum of 30 points. The point value of each tile is equal to its face value; if jokers are used, their value is equal to the tile they substitute. The initial meld is necessarily supposed to be a fresh sequence; a player cannot lay off tiles to an existing sequence on his/her first turn.
Given below are the instructions to play Rummikub. Check them out!
How to Play Rummikub
✦ To play Rummikub, it is essential that you understand the type of acceptable sequences or sets. A player can place tiles on the table (play area) only by forming ‘groups’ or ‘runs’.
✦ A group typically includes three or more tiles of the same number, and each with a different color.
✦ Runs comprise a sequence of three or more consecutive numbers, all belonging to the same color.
(Note: In a run, number 1 is considered to be of the lowest rank, and can’t follow 13 in any case. For instance, 1-2-3-4 is a correct run, whereas 11-12-13-1 is not.)
✦ Rummikub requires a minimum of two to a maximum of four players to play. The objective of the game is to place all the tiles on the table in appropriate sequences, and the first player to do so wins the game.
✦ To begin playing, place all tiles face down on the table. Each player would then select 14 tiles at random from the pool.
✦ Once all the players are done with picking the tiles, they should form the initial meld, summing up to a minimum of 30 points (as mentioned above).
✦ After a player has formed the initial meld, he/she on his/her subsequent turns can do any of the following:
– Form new melds.
– Build up the existing melds.
– Manipulate the existing melds to open up avenues for creating new melds.
✦ In case, a player doesn’t wish to play on his/her respective turn, he/she must pick a tile from the pool before passing his/her turn.
✦ If all the tiles in the pool get exhausted, and nobody stands a winner, all players get one last chance to get rid of the maximum tiles possible. After this, all the players compute their points, and the player with the least points wins. In this case, the value of a joker is 30 points.
Types of Manipulation
When manipulating the existing sequences, the following possibilities can be considered.
✦ Building an existing set by adding tiles.
✦ Taking the fourth out of a set and building a new set.
✦ Splitting one run of five tiles into two by adding one or more tile(s). For instance, 1-2-3-4-5 would split as 1-2-3, and 3-4-5; here we added an extra ‘3’ tile.
✦ Splitting two or more sets into multiple sets.
✦ On a turn, it’s always beneficial to think about manipulation first, and then about building new sets.
✦ If you have a set of four tiles, which you wish to place on the table, it’s better to place three, and keep the fourth for the next turn. This is anytime better than not having any set to play, and picking up a tile instead.
Try to look for even the slightest manipulations possible; they are sure to help you further in the game. Also, try to pick as less tiles as possible from the pool. Using the right strategy is surely going to help you win the game. You could visit the Rummikub game website and play it for free.
But, how can this turn to a drinking game? Let’s see how. To play this game, you’ll require a couple of friends, a crate of beer, a Nintendo Wii console with four remotes and nunchuks (can be also played with Nintendo’s N64 or GameCube for older versions), and lastly a copy of Mario Party 8 or further.
Quickly refer to the Mario Party drinking game rules and begin playing.
How to Play the Mario Party Drinking Game
Each player sits with a can of beer and their respective remotes. The players who end up meeting any of the conditions given below drink. Here goes!
(Note: A sip is nothing less than a mouthful.)
◉ On each turn, the player who rolls the lowest takes a sip.
◉ If a player earns a star, the other players take a sip.
◉ If a player wins a minigame, he/she can ask any player to take 2 sips.
◉ In a 2 on 2 minigame, the losing team takes 2 sips each.
◉ In a 1 on 3 minigame, if 3 lose, each takes a sip. If 1 loses, he/she takes 3 sips.
◉ In a battle, the player at 4th place takes 3 sips, the one at 3rd place takes 2, and the player who comes 2nd takes 1 sip.
◉ If a player lands on the Bowser space, he/she has to take 2 sips of beer.
◉ If a player lands on the Donkey Kong space, he/she can ask any player to take 3 sips.
◉ If a player lands on a spot already occupied by another player, all players on that spot take two sips.
◉ Each time a player passes start, he/she takes a sip.
◉ If a player gets a bonus mushroom, he/she chooses a player to take a sip.
◉ If a player gets a poisoned mushroom, he/she takes a sip.
◉ The winner of the game is the player to collect the maximum number of stars. Once a player is declared the winner, all the remaining players gulp all of their remaining beer.
The above rules are completely flexible. In case you feel you need to change a rule or devise a new one, go ahead and do so. However, just make sure that the game is fun and entertaining.